Graduated with a Bachelors in Art and Design, majoring in Game Design. Throughout my studies, my work evolved from a strict art focus into overall experience within different fields such as design and programming. This led to an internship where I was more hands-on in the pre-production and production process of games as well.
The following are some of the games I am proud to show the processes of, with a total of 9 student games made overall. And additionally 2 other projects were worked on during my 7 month internship.
CHROMATICA is my most recent project, part of my Bachelor Semester at the University of Applied Sciences in Berlin. The game´s idea stemmed from my Bachelor Thesis on the extent of balance between poetic elements such as Synesthesia with logical scaffolds such as narrative. This project was done in four weeks, using Unity. The main mechanic was a global volume controller that was programmed to manage other aspects including a progression manager, monologue manager, interaction VFX and audio.
Rune Run is a student game that I was the main character artist for. With more that 18 characters (used and unused done), I had worked on making the characters unique to the game concept, which was an elemental-based side-view grid strategy battle game against pollution. An important thing to mention is my introduction to Art Guides, which held a high importance through compiling it to manage a larger team of artists with different art styles. Each character portrays an element, with its design considering the more narrative aspect of each corresponding character type. Within this project, I got assist in animating and rigging some characters, which can be found below!
Main Character Sprite
Trouble Through Town is a is a low-poly comfy sheep-herding game I worked on with 5 of my fellow third semester classmates. The duration of the process consisted on a main focus of creating a charming and cute sheep to support the sheep herding concept. A variety of concepts were developed and then voted on. After, I got to work on both Maya and Blender to model the sheep model found in the final game. Additionally, I worked on some of the games VFX, its UI design, texturing for both 3D models (sheep and shepherd (model of shepherd not done by me)) and lastly created game art scenes for the game ́s final build.
The hook? The suspect replies are auto-generated differently each round as the game used Open AI as the dialogue generator mechanic; hence suspect replies are unhinged... each time. My main task this project was implementing the Open AI into Unity, managing the team ́s API keys and play-testing using different prompts to see the balance between sensical outputs that are still random enough to create enjoyable player interactions. This was the first project I took on a full programmer role in, hence I learnt a lot.